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#7652 Arcomages Training Grounds


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 » Глава: Sven91
 » Заместитель: Arctic


 » Сайт клана: http://tiny.cc/arcomages3
 » Протокол

https://docs.google.com/spreadsheets/d/1TvKM66ebOP609Ol4pjWY0v4qDrQw-2q9G-oeJxLbokM/edit?usp=sharing - Updated Card Tournament Draw.

Current card tournament information:
http://tiny.cc/arcomages
http://tiny.cc/arcomages2
http://tiny.cc/arcomages3


Requirements to join:
- CL 5 or higher
- GG 5 or higher
- Pay 1500 gold

If you are a member you can pm me your preferred card game settings, for example: YL - Infinite Decks - No stakes. I'll change the description behind your name, so it will be very easily to find a suitable partner for your card matches. (You can change this anytime by sending me a pm)
If you decide to leave this clan and want to join again, the entrance fee is only 500 gold.

Clan entrance fee is 1500 gold: 500 for the invitation and 1000 gold to cover the clan creation.
After 49 people have joined (currently 32) the extra 1000 gold will go into clan treasury.
=====================================================================================
A table with all locations, starting resources and winning conditions can be found here:
http://www.lordswm.com/help.php?section=39
For preferred locations of clan members, the following abbrevations are used:
A) Empire Capital / Eagle Nest / Port City
B) East River / Portal Ruins / Mithril Coast / The Wilderness
C) Tiger Lake / Dragons' Caves / Titans' Valley
D) Rogues' Wood / Shining Spring / Great Wall
E) Wolf Dale / Sunny City / Fishing Village
F) Peaceful Camp / Magma Mines / Kingdom Castle
G) Lizard Lowland / Bear Mountain / Ungovernable Steppe
H) Green Wood / Fairy Trees / Crystal Garden

=====================================================================================

During a time long past, a traveler settled among the people of Shrikar. The traveler’s knowledge, skills and power led them to believe that he was the chosen Emissary of the god Ceth. As time passed, the traveler taught the people of Shrikar how to Weave, or shape the natural energy flows of their planet. The Emissary also taught the basic skills of architecture and of controlling creatures of the land, improving the way life for the people of Shrikar. An age of prosperity and enlightenment began and the people lived better than ever before.

As the people of Shrikar continued to advance in their skill and knowledge of Weaving, the Emissary left to continue his journey once more. To honor him and his teachings, the people created the Arcomage Guild; a school dedicated to the knowledge that the Emissary brought to Shrikar. Graduation from this Guild bestowed the title of Arcomage upon the worthy student, one who understood and excelled in the ways of Weaving, of Control and of Building. The Golden Age of Shrikar had reached its pinnacle.

One hundred years after the departure of the Emissary, the first Arcomage War struck the people of Shrikar. The Arcomage Crowhain assaulted the citadel of the Arcomage Ralbeard. The surrounding countryside was laid to waste. Years after the war started, Ralbeard completely destroyed the citadel of his enemy. The scars upon the world of Shrikar were slow to heal. Over the next five hundred years the people of Shrikar would experience the wars of Arcomages hundreds of times, as mages strove to increase their power and reputations.

You have been challenged, Arcomage! The enemy is at the gates and it is now time to put your skills and tactics to the test. Gather your resources, summon your armies and join the battle!

(c) The Story Behind Arcomage: The pdf-manual

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