Автор | [Update] Новая версия HTML5-боёв |
Сместите левее инфу о том, сколько урона нанесется в бою по врагу плз
Спасибо, исправлено |
Отличные новости. |
C Pixi играл в смт
внезапно пропала доска полностью
https://ibb.co/HBv4NZr
Версия 79.0.3945.117 (Официальная сборка), (64 бит) |
Самсунг таб а7 2016 года модель. Хром. Андроид 511, фризы просто жесть.
Отображаются ли тени в бою? |
C Pixi играл в смт
внезапно пропала доска полностью
https://ibb.co/HBv4NZr
Нет скриншота по ссылке |
для Maxim (adm):
для Maxim (adm):
https://ibb.co/cLtd1VV |
зашла с мало мощного ноутбука... Изменился шрифт и отображение стало не правильное
https://imgur.com/a/hVXGQyp |
для Maxim (adm):
Да отображаются, в версии для пк на планшете. |
Тени были при расстановки отрядов, а в самом бою пропали. То ли оптимизация системы так работает то ли не знаю. |
для Maxim (adm):
https://ibb.co/cLtd1VV
Если ещё раз возникнет ошибка, пожалуйста, нажмите F12 -> Console, посмотрите пишутся ли ошибки |
для Maxim (adm):
Да отображаются, в версии для пк на планшете.
А без версии для ПК, отображаются ли тени? Версия для ПК включает старый движёк боя |
Да, тени отображаются. |
И лагать стало меньше. |
На мобильнике нереально шаром попасть в групу существ, сделайте подсветку попадающих под шар существ, если возможно |
При закрытии чата боя экран на секунду-две становится коричневый.
У меня тоже, раньше вроде не было |
Попробовал на ноуте включить новую версию боя, так производительность по ощущениям упала просто жуть. (как будто мало фпс)
Походу мою видюху не поддерживает
На телефоне пока не пробовал |
Скопируйте, пожалуйста, что выдает Хром по ссылке chrome://gpu про "Graphics Feature Status"
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Disabled
Out-of-process Rasterization: Hardware accelerated
Hardware Protected Video Decode: Unavailable
Rasterization: Hardware accelerated
Skia Renderer: Disabled
Surface Control: Disabled
Video Decode: Hardware accelerated
Viz Display Compositor: Enabled
Viz Hit-test Surface Layer: Enabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
broken_egl_image_ref_counting
clear_uniforms_before_first_program_use
disable_blend_equation_advanced
disable_discard_framebuffer
disable_program_caching_for_transform_feedback
disable_program_disk_cache
disable_timestamp_queries
dont_disable_webgl_when_compositor_context_lost
dont_initialize_uninitialized_locals
force_cube_map_positive_x_allocation
max_copy_texture_chromium_size_1048576
max_msaa_sample_count_4
max_texture_size_limit_4096
multisample_renderbuffer_resize_emulation
round_down_uniform_bind_buffer_range_size
scalarize_vec_and_mat_constructor_args
unbind_attachments_on_bound_render_fbo_delete
unbind_egl_context_to_flush_driver_caches
use_es2_for_oopr
use_virtualized_gl_contexts
wake_up_gpu_before_drawing
disabled_extension_GL_EXT_disjoint_timer_query
disabled_extension_GL_EXT_disjoint_timer_query_webgl2
disabled_extension_GL_EXT_sRGB
disabled_extension_GL_EXT_shader_framebuffer_fetch
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
disabled_webgl_extension_EXT_disjoint_timer_query
disabled_webgl_extension_EXT_disjoint_timer_query_webgl2
Problems Detected
Protected video decoding with swap chain is for Windows and Intel only
Disabled Features: protected_video_decode
Non-virtual contexts on Qualcomm sometimes cause out-of-order frames: 163464, 233612, 289461
Applied Workarounds: use_virtualized_gl_contexts
The first draw operation from an idle state is slow: 309734
Applied Workarounds: wake_up_gpu_before_drawing
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Adreno 420 driver loses FBO attachment contents on bound FBO deletion: 457027
Applied Workarounds: unbind_attachments_on_bound_render_fbo_delete
Adreno 420 driver drops draw calls after FBO invalidation: 443060
Applied Workarounds: disable_discard_framebuffer
EXT_disjoint_timer_query fails after 256 queries on adreno 4xx: 477514
Applied Workarounds: disable(GL_EXT_disjoint_timer_query), disable(GL_EXT_disjoint_timer_query_webgl2)
GL_KHR_blend_equation_advanced breaks blending on Adreno 4xx: 488485
Applied Workarounds: disable_blend_equation_advanced
glFinish doesn't clear caches on Android: 509727
Applied Workarounds: unbind_egl_context_to_flush_driver_caches
Android Adreno crashes on binding incomplete cube map texture to FBO: 518889
Applied Workarounds: force_cube_map_positive_x_allocation
CHROMIUM_copy_texture with 1MB copy per flush to avoid unwanted cache growth on Adreno: 542478
Applied Workarounds: max_copy_texture_chromium_size_1048576
glReadPixels fails on FBOs with SRGB_ALPHA textures, Nexus 5X: 550292, 565179
Applied Workarounds: disable(GL_EXT_sRGB)
EGLImage ref counting across EGLContext/threads is broken: 585250
Applied Workarounds: broken_egl_image_ref_counting
Limit max texure size to 4096 on all of Android
Applied Workarounds: max_texture_size_limit_4096
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Program binaries don't contain transform |
Ой, а с мобилы вообще классно стало в плане производительности
Причём у меня Lenovo P70-A, которому уже больше 4 лет |
пробовал на хуавее подсветка хуже глазам больно а так без лагов , бил под углом , отлично стало , удобно |
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Disabled
Hardware Protected Video Decode: Unavailable
Rasterization: Hardware accelerated
Skia Renderer: Disabled
Video Decode: Hardware accelerated
Viz Display Compositor: Enabled
Viz Hit-test Surface Layer: Enabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_accelerated_vpx_decode
disable_delayed_copy_nv12
disable_direct_composition
disable_discard_framebuffer
disable_dxgi_zero_copy_video
disable_nv12_dynamic_textures
exit_on_context_lost
force_cube_complete
msaa_is_slow
scalarize_vec_and_mat_constructor_args
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
Protected video decoding with swap chain is for Windows and Intel only
Disabled Features: protected_video_decode
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Direct composition flashes black initially on Win <10: 588588
Applied Workarounds: disable_direct_composition
Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190
Applied Workarounds: disable_dxgi_zero_copy_video
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
VPx decoding isn't supported well before Windows 10 creators update.: 616318, 667532
Applied Workarounds: disable_accelerated_vpx_decode
VPx decoding is too slow on Intel Broadwell, Skylake, and CherryTrail: 616318
Applied Workarounds: disable_accelerated_vpx_decode
Delayed copy NV12 crashes on Intel on Windows <= 8.1.: 727216
Applied Workarounds: disable_delayed_copy_nv12
Dynamic texture map crashes on Intel drivers less than version 24: 890227
Applied Workarounds: disable_nv12_dynamic_textures
ANGLE Features
disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings
lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
Always rewrite vec/mat constructors to be consistent
sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
On some drivers TexImage sometimes seems to interact with the Framebuffer
add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
On some drivers when rendering with no render target, two bugs lead to incorrect behavior
allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled: false
Some drivers corrupt texture data when clearing for robust resource initialization.
call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && c |